Breakthrough

Not only was today my birthday, but I got the map demo to function properly. The current code can generate a random heightmap from a seed integer, render it to the screen, and–and–I can scroll around map with arrow keys or by grabbing it with the mouse. For a 96×96 tile map, I get an even 30 frames per second. This is not ideal. I’m not sure how to make it render faster, but honestly, I feel pretty damned good about this. It looks good, it slides well, and I really think it’s a success.

Next task, I think I’m going to try my hand at spriting. I’m going to create a player avatar and attempt to animate him/her. Maybe once he/she is ready, and I have a few other game assets (and a new ground tileset), I’ll tell you all what the core concept of the game will be.

I’m starting to feel hopeful about this.

Alles Gute zum Geburtstag fur mich.

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