Would it be trite to say that this is a Sisyphean task? Am I breaking some sort of horrible cliche rule? I don’t care.
Anyway, I’m so close I can taste it. Some problem with my textures mapping to the tile in the world. I’m grabbing too much texture and I want to grab just enough. Sprite sheets be damned.
I’m off to game night.
In the meantime, if someone would be so kind as to explain how to use the following code:
GL11.glScalef(1f/10f, 1f/8f, 1f);
Just leave complete and concise explanations of how the glScalef() function works and you will be my best friend.