I don’t suppose that in the entire history of development diaries, there has ever been a more detailed one for such a tiny hobby project. I mean, I Kickstarted Shadowrun Returns and their dev diaries are often months apart. And they are a multi-million dollar project. As of this writing, there hasn’t been a peep from them since January.
Anyway, it’s not like people are reading this right now. This is something for me to preserve for posterity. Sort of a chronicle of my attempt to become a computer programmer and game designer in less than a year from scratch at the age of 31 (now 32). Call it a quest. From God. Or Shiva. Or Quetzalcoatl. Yeah, probably Quetzalcoatl.
Anyway, from the screenshot above, you can see that a scoreboard has been implemented, which reflects the variable starting point totals that you get with a random board setup. I think the colors look stupid at this point, but this isn’t about beauty, this is about functionality.
Also–and you can’t see this from the screenshot–the action board can now be dismissed at will by clicking the button on the bottom of the screen that looks like an eyeball. It’s actually a player pawn icon from the game board itself. The other two icons are currently placeholders for the two other dismissable/summonable HUD elements.
That’s where I’m at. Getting tedious, but still fun.
Ich bin die Dunkelheit, du bist die Sterne.